#pragma once
#include "Game.h"
#include "SDL.h"

class SDLGame :
	public Game
{
public:
	SDLGame(void);
	~SDLGame(void);
	virtual void gameLoop();
private:
	virtual void drawObjects();
	void initSDL();
	void buildPlayers();
	void buildBall();
	void buildPlayfield();
	void buildScoreCounter();
	void buildPauseImage();
	void buildSplashScreen();
	SDL_Surface *screen;
};
